#ifndef INCLUDED_GAMECONTEXT_H
#define INCLUDED_GAMECONTEXT_H

#include <SGE.h>
using namespace SGE;

class GameContext
{
public:
	GameContext();
	~GameContext();

	void Save(const char* pFilename);
	void Load(const char* pFilename);

	void SetLevel(int level)	{mLevel = level;}
	int GetLevel() const		{return mLevel; }


private:
	int mLevel;
};
#endif
